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"""
Blizzard Mipmap Format (.blp)
Jerome Leclanche
The contents of this file are hereby released in the public domain (CC0)
Full text of the CC0 license:
https://creativecommons.org/publicdomain/zero/1.0/
BLP1 files, used mostly in Warcraft III, are not fully supported.
All types of BLP2 files used in World of Warcraft are supported.
The BLP file structure consists of a header, up to 16 mipmaps of the
texture
Texture sizes must be powers of two, though the two dimensions do
not have to be equal; 512x256 is valid, but 512x200 is not.
The first mipmap (mipmap #0) is the full size image; each subsequent
mipmap halves both dimensions. The final mipmap should be 1x1.
BLP files come in many different flavours:
* JPEG-compressed (type == 0) - only supported for BLP1.
* RAW images (type == 1, encoding == 1). Each mipmap is stored as an
array of 8-bit values, one per pixel, left to right, top to bottom.
Each value is an index to the palette.
* DXT-compressed (type == 1, encoding == 2):
- DXT1 compression is used if alpha_encoding == 0.
- An additional alpha bit is used if alpha_depth == 1.
- DXT3 compression is used if alpha_encoding == 1.
- DXT5 compression is used if alpha_encoding == 7.
"""
import struct
from io import BytesIO
from . import Image, ImageFile
BLP_FORMAT_JPEG = 0
BLP_ENCODING_UNCOMPRESSED = 1
BLP_ENCODING_DXT = 2
BLP_ENCODING_UNCOMPRESSED_RAW_BGRA = 3
BLP_ALPHA_ENCODING_DXT1 = 0
BLP_ALPHA_ENCODING_DXT3 = 1
BLP_ALPHA_ENCODING_DXT5 = 7
def unpack_565(i):
return (((i >> 11) & 0x1F) << 3, ((i >> 5) & 0x3F) << 2, (i & 0x1F) << 3)
def decode_dxt1(data, alpha=False):
"""
input: one "row" of data (i.e. will produce 4*width pixels)
"""
blocks = len(data) // 8 # number of blocks in row
ret = (bytearray(), bytearray(), bytearray(), bytearray())
for block in range(blocks):
# Decode next 8-byte block.
idx = block * 8
color0, color1, bits = struct.unpack_from("> 2
a = 0xFF
if control == 0:
r, g, b = r0, g0, b0
elif control == 1:
r, g, b = r1, g1, b1
elif control == 2:
if color0 > color1:
r = (2 * r0 + r1) // 3
g = (2 * g0 + g1) // 3
b = (2 * b0 + b1) // 3
else:
r = (r0 + r1) // 2
g = (g0 + g1) // 2
b = (b0 + b1) // 2
elif control == 3:
if color0 > color1:
r = (2 * r1 + r0) // 3
g = (2 * g1 + g0) // 3
b = (2 * b1 + b0) // 3
else:
r, g, b, a = 0, 0, 0, 0
if alpha:
ret[j].extend([r, g, b, a])
else:
ret[j].extend([r, g, b])
return ret
def decode_dxt3(data):
"""
input: one "row" of data (i.e. will produce 4*width pixels)
"""
blocks = len(data) // 16 # number of blocks in row
ret = (bytearray(), bytearray(), bytearray(), bytearray())
for block in range(blocks):
idx = block * 16
block = data[idx : idx + 16]
# Decode next 16-byte block.
bits = struct.unpack_from("<8B", block)
color0, color1 = struct.unpack_from(">= 4
else:
high = True
a &= 0xF
a *= 17 # We get a value between 0 and 15
color_code = (code >> 2 * (4 * j + i)) & 0x03
if color_code == 0:
r, g, b = r0, g0, b0
elif color_code == 1:
r, g, b = r1, g1, b1
elif color_code == 2:
r = (2 * r0 + r1) // 3
g = (2 * g0 + g1) // 3
b = (2 * b0 + b1) // 3
elif color_code == 3:
r = (2 * r1 + r0) // 3
g = (2 * g1 + g0) // 3
b = (2 * b1 + b0) // 3
ret[j].extend([r, g, b, a])
return ret
def decode_dxt5(data):
"""
input: one "row" of data (i.e. will produce 4 * width pixels)
"""
blocks = len(data) // 16 # number of blocks in row
ret = (bytearray(), bytearray(), bytearray(), bytearray())
for block in range(blocks):
idx = block * 16
block = data[idx : idx + 16]
# Decode next 16-byte block.
a0, a1 = struct.unpack_from("> alphacode_index) & 0x07
elif alphacode_index == 15:
alphacode = (alphacode2 >> 15) | ((alphacode1 << 1) & 0x06)
else: # alphacode_index >= 18 and alphacode_index <= 45
alphacode = (alphacode1 >> (alphacode_index - 16)) & 0x07
if alphacode == 0:
a = a0
elif alphacode == 1:
a = a1
elif a0 > a1:
a = ((8 - alphacode) * a0 + (alphacode - 1) * a1) // 7
elif alphacode == 6:
a = 0
elif alphacode == 7:
a = 255
else:
a = ((6 - alphacode) * a0 + (alphacode - 1) * a1) // 5
color_code = (code >> 2 * (4 * j + i)) & 0x03
if color_code == 0:
r, g, b = r0, g0, b0
elif color_code == 1:
r, g, b = r1, g1, b1
elif color_code == 2:
r = (2 * r0 + r1) // 3
g = (2 * g0 + g1) // 3
b = (2 * b0 + b1) // 3
elif color_code == 3:
r = (2 * r1 + r0) // 3
g = (2 * g1 + g0) // 3
b = (2 * b1 + b0) // 3
ret[j].extend([r, g, b, a])
return ret
class BLPFormatError(NotImplementedError):
pass
class BlpImageFile(ImageFile.ImageFile):
"""
Blizzard Mipmap Format
"""
format = "BLP"
format_description = "Blizzard Mipmap Format"
def _open(self):
self.magic = self.fp.read(4)
self._read_blp_header()
if self.magic == b"BLP1":
decoder = "BLP1"
self.mode = "RGB"
elif self.magic == b"BLP2":
decoder = "BLP2"
self.mode = "RGBA" if self._blp_alpha_depth else "RGB"
else:
raise BLPFormatError(f"Bad BLP magic {repr(self.magic)}")
self.tile = [(decoder, (0, 0) + self.size, 0, (self.mode, 0, 1))]
def _read_blp_header(self):
(self._blp_compression,) = struct.unpack("